AI Insights · Timothy · October 2023
Top 5 Shopping Games Performance in Middle East Q3 2023
Discover the performance of the top 5 shopping games on a unified platform in the Middle East during Q3 2023, with insights on downloads, revenue, and active users.
In Q3 2023, the top 5 shopping games in the Middle East showed varied performance metrics on a unified platform. Here’s a detailed look at their weekly downloads, revenue, and active users.
My Mini Mart from SUPERSONIC STUDIOS LTD saw a notable shift in its metrics. Weekly downloads peaked at 30K in early August before declining to around 8K by mid-September. Revenue fluctuated, peaking at $947 in early July and settling around $625 by the end of September. Active users also showed a decline from 45K in late June to about 24K by the end of September.
My PlayHome Stores from PlayHome Software Ltd had a more modest performance. Weekly revenue peaked at $453 in mid-August but dropped significantly to $91 by the end of September. Downloads remained minimal throughout the quarter, never exceeding 24 per week. Active users showed a brief peak at 37 in late July but did not maintain that number.
Idle Supermarket Tycoon - Shop by Digital Things experienced steady trends. Downloads hovered around 2K per week, with a slight decline towards the end of September. Revenue saw a peak of $261 in early August, while active users remained relatively stable, averaging around 4.5K to 5.3K throughout the quarter.
Vlad and Niki Supermarket game from Oculist showed consistent activity. Weekly downloads peaked at 12.6K in mid-August before dipping to 7.3K by the end of September. Revenue fluctuated, peaking at $198 in early July and ending at $128. Active users remained relatively high, peaking at 21.7K in mid-August and ending at around 15K.
Supermarket Mania Journey by G5 Entertainment AB saw its weekly downloads peak at 390 in mid-August before declining to 181 by the end of September. Revenue was highest in late August at $282, before dropping to single digits by the end of the quarter. Active users peaked at 518 in mid-August and settled at around 397 by the end of September.
These insights are derived from Sensor Tower, offering more detailed analytics and trends for those interested in the performance of mobile games in various regions.